Showing posts with label iPads. Show all posts
Showing posts with label iPads. Show all posts

Saturday, April 15, 2017

Storytelling with Osmo Monster

Osmo Monster is a perfect example of combining creativity and technology.  My students absolutely love storytelling with Monster on the Osmo Gaming System.  In fact, they constantly ask when we are going to work with Monster again in the classroom.

Osmo Monster is simple for the students to use.  Mo the Monster leads the students while he tells a story.  He asks the students to draw pictures, and he magically pulls their drawings onto the screen.  The students love working together with Mo to tell a story.


Students work collaboratively in partners while working on Osmo Monster.  Osmo suggests using a special draw erase board or blank paper.  We did not have access to clean dry erase boards, so our class used blank paper.  At first, I was concerned about how much paper the students were using.  Only one picture is drawn per paper; therefore, we were going through a lot of paper even when the students drew on both sides.  We finally decided to cut the paper in half.  A half sheet of paper was big enough for the students' drawings, but allowed us to save paper.  Thank you @RichesonEmily for the suggestion.

I love watching the students work together.  Some students chose to take turns drawing the pictures while other students actually drew the pictures together.  One group even asked if they could color their pictures, and sure enough, their drawings came to life on the screen in color.  The next thing you knew, everyone had their crayons out so that they could color the picture too.

To use Osmo Monster, you only need the Osmo Game System.  The Osmo Game System includes the base that the iPad sits in as well as the red reflector piece that attaches to the top of the iPad.  The Osmo Game System sells for $19, making it a very affordable option for the classroom.

  

Wednesday, March 15, 2017

Collaborative Learning with Osmo on the iPad

My teaching goal this year is to increase collaboration among students by using technology.  The Osmo Gaming System is the perfect solution to help me reach this goal.  Students work in partners during math workshop and reading workstations.  The students love working together on the Osmo.


Here is the story that made me fall in love with the Osmo Gaming System.  On the day before Christmas break when half of the class had already left, I decided to test Osmo with a few of the students.  I paired up two boys to play Osmo Words.  These two boys are often rough and difficult to get along with, but there were not many students left in the classroom.  To my amazement, they started working together building words based on the picture clues, and believe it or not, they actually got along and worked well together.  In my experience with Osmo, I have found that even the most challenging students work well together because they are challenged and actively engaged.

I use three of the Osmo Gaming Systems for collaborative learning during workstation time.  During math workshop, I switch between Osmo Numbers and Osmo Coding.  For reading workstations, my students work together to practice their spelling words with Osmo Words.  Below are descriptions of each game.

Osmo Numbers asks students to combine numbers in order to reach a target number (see picture above).  There are dot tiles (up to 5) and number tiles (1-9).  Osmo Numbers is perfect for collaboration between partners because each partner has a their own set of numbers; therefore, if the students want to make 10 using a double, they both have to use their own 5 tile.

Osmo Coding is a favorite among students because it is presented like a video game.  Students use tiles to write code for Awbie, a marshmallow looking character who loves to eat strawberries.  After students create the code for Awbie to complete a task, they push play to see if their directions were correct.  If there is a mistake in the code, students have to rethink and rewrite their code which promotes problem solving.



Osmo Words is similar to hangman but with picture clues.  Each student has a set of letter tiles from A to Z.  A picture is displayed on the screen with blanks representing each letter in the word.  Students have a given number of guesses until the game is over.  What I love about Osmo Numbers is that the picture clues are not obvious.  For example, there might be a picture of an adorable puppy, but the missing word is four letters long (cute).  The students have to problem solve together to figure out the word.

It is very easy to create your own word albums on MyOsmo, and there are a lot of already pre-made word albums for you to choose from.  I create my own word albums for the students to practice their spelling words.

Some of the game sets have a lot of pieces, and the game pieces are easily lost.  I have trained my students to clean up the pieces with caution, checking the floor and desks to make sure that they have put all of the pieces away.  There have been numerous times when I have found a missing tile on the floor.

The good news is Osmo will replace missing tiles according to their website.  I have not tried to replace any tiles yet, but it gives me an added piece of mind when the students use the Osmo Gaming System in the classroom.


Tuesday, November 22, 2016

Reading Response with ChatterPix Kids

Reading response is an important tool in Reading Workshop to monitor comprehension.  It is important for students to talk about books so they can better understand what they are reading.  Here are a few examples of different reading responses:

This book is about...
I like this book because...
My favorite part was _____ because...
My favorite character was _____ because...
_____ feels _____ because...
I learned...

My favorite app on the iPad to use for reading response is ChatterPix Kids.  ChatterPix Kids is very kid friendly and easy for students to use.  It allows students to practice responding about the book orally.  This is a great opportunity for our auditory learners to shine.

ChatterPix Kids
Students simply take a picture, draw a mouth, and record their ideas.  Students can also add borders and images to decorate their creation.  When they are finished, they can download their project directly to the iPad.

ChatterPix Kids can be used for reading response in different ways.  The student can take a picture of the front of the book and make the book talk.  This is great when responding "I like this book because" or "This book is about".


Students can also focus their projects on certain characters or events by taking a picture of a page in the book.  These reading responses can focus on how the character is feeling or explain different parts of the story.


ChatterPix Kids is fun and easy for the students to use.  I introduce the app whole group to the class.  This can create a loud classroom because everyone is talking at one time.  I discuss with the students how they need to try to pick a time when the classroom is quiet to record their voice and always listen to their recording to make sure that they can understand what they are saying.

Once the students can use the app independently, I use 5 iPads in the classroom for when students are doing Read to Self.  Students pick a book from their book box and complete an assigned reading response or a reading response of their choice.  When they are finished, I ask the students to keep their iPad with them but continue to read their books to themselves.  When we are finished with the rotation, I ask students to share their project with the class.